The telling-time game kids beg to play
Squish. Play. Tell time.
Squishy Time Rescue turns clock practice into a 10-minute ocean adventure. Kids solve time cards, squeeze their Squishy Pals and race them home, and they learn analog clocks, digital clocks and elapsed time without even noticing.
- Analog, digital & elapsed time
- Ages 4+, grades 1–3
- 2–6 players or one-on-one
- About 10 minutes a game
6
Squishy Pals inside
Why parents love it
Clock practice, minus the worksheets.
Telling time is one of the toughest early-math skills to stick. Squishy Time Rescue swaps drills for hands-on, multisensory play, so fidgety little hands stay busy while young brains do the work.
Made to fidget
Squeezable sea-creature pieces and a hands-on fidget clock keep kids engaged and focused.
Grows with them
Three card packs move from the hour and half hour up to the minute and elapsed time.
Screen-free
Real-table play that brings siblings, parents and grandparents together.
Quick to play
About 10 minutes a round. It fits before school, after dinner or on a rainy afternoon.
What's in the box
Everything for game night, ready to go.
6 Squishy Pals
Squeezable sea-creature game pieces
Fidget clock
Movable hands for hands-on practice
3 card packs
Three skill levels, from easy to tricky
Ocean game board
A bright, gem-filled race to home
Angler fish token
The sneaky rival every player has to beat
Box + instructions
Gift-ready and easy to learn
How to play
Three steps to the rescue.
No long rulebook. Kids pick it up in one round and want to play again.
-
1
Draw a card & solve
Match the time on the card using analog and digital clocks. The fidget clock helps you check.
-
2
Move a Squishy Pal
Got it right? Give your squishy a squeeze and hop it to the matching color space.
-
3
Race them home
Get every Squishy Pal home before the angler fish catches up, and you win the rescue.
Three levels of play
One game. Years of "one more round!"
Start where your child is, then level up as their confidence grows.
Level 1
Hour & half hour
The first wins: reading o'clock and half-past on any clock face.
Level 2
5-minute intervals
Counting by fives around the clock, the step most kids find tricky.
Level 3
To the minute & elapsed time
Exact times and "how long until…?" problems that set them up for third grade.
The difference
Why it beats the usual flashcards.
| Squishy Time Rescue | Worksheets & flashcards | |
|---|---|---|
| Kids ask to play | ||
| Hands-on, multisensory | ||
| Analog + digital + elapsed time | ||
| Whole family can join | ||
| Makes a great gift |
Questions, answered.
What ages is it for?
It's designed for ages 4 and up and lines up with grades 1–3 time-telling skills. The three card packs let younger kids start simple while older siblings take on minutes and elapsed time.
How many people can play?
2–6 players, so it works for family game night, playdates or the classroom. It also works one-on-one with a parent, tutor or teacher.
How long does a game take?
About 10 minutes. That's short enough to hold attention and quick enough to squeeze in a round before school or bedtime.
What exactly comes in the box?
The game board, 6 Squishy Pals, a fidget clock, an angler fish token, 3 card packs and instructions, all in a bright gift-ready box.
Does it teach digital clocks too?
Yes. Cards ask kids to match analog clock faces with digital times, then work through time intervals and elapsed time.
Make a little time for play.
Give the gift of clock confidence, wrapped in squishy, giggly fun. It's perfect for birthdays, the holidays or a rainy day.
Squishy Time Rescue
$29.99 $34.99